Hello everyone! I hope you've all had (or are having!) a great summer! While the heat in my country may have been a bit intolerable this year and the AC had to work pretty much 24/7 we all managed to survive.
@Cptnight00 is back in action and is already making progress on making more models, @Ellie finished up the Gameplay Experience system and got sent off to walk across Europe in order to do field research and had a lovely holiday, @Levi has been making progress on back-end systems that will handle logging in and accounts across our systems and @Encodic has been finalising the Weapon Equipment system and working on the animation system!
Gameplay Experience System
The Gameplay Experience System is one of the fundamental building blocks of the game. Its where we can define an experience, that being the map, game mode and additional elements to design what happens when a game session uses this. @Ellie made a fantastic video that goes over it's functionality if you'd like to learn more about it, but essentially it allows us to have a dynamic and adjustable in-game experience (no pun intended).
Work-In-Progress models
Here are some lovely WIP screenshots of the models @Cptnight00 has been working on. Can you tell what they are?





These are work-in-progress model and not an indication of the final product
Backend Systems
@Levi has been working on some backend systems that are neccesary to handle player accounts for the game and across the website, allowing us to have a unified experiance where a single account will let you access the game, forums, support website and anything else we may develop that requires you to log-in.
Weapon Equipment System
The Weapon Equipment System that @Encodic has been working on is in charge of making sure your character spawns in with the correct pieces of equipment in correct slots as well as swap them out properly if you pick up a weapon on the field.
Weapon animation System
Aside from working on the Equipment System @Encodic was also busy with creating a system that handles weapon animations! Here's a video of it in action:
I apologise for the lack of a devlog last month. Things were super busy as I had to deal with some really important government paperwork, new furniture arriving and making my apartment a mess of boxes and furniture to be assembled as well as getting sick with COVID.
Until next time 🫡
